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Second Life to put adult content on own continent

(http://www.raphkoster.com) - scanned by: Alvis Brigis over 7 years ago
As reported by many sites, Linden Lab is going to move all adult content to its own continent. Access to the new continent will be gated by real world age verification — credit card, ID, that sort of thing. The challenge, of course, is rating t... More>>>
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virtualworlds, secondlife, sl, philiprosedale, rosedale
Metaverse
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'Make Your Own' Augmented Reality Media Comes t...

(http://www.memebox.com) - posted by: Garry Golden over 8 years ago
The day when anyone can create a stunning 3D Augmented Reality simulation is getting closer.  Last month, General Electric's innovative AR media campaign to promote its 'Smart Grid' platform helped to push Augmented Reality out into the masse... More>>>
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design, 3d, metaverse, virtualworlds, virtualreality, augmented, interface
Technology

RIP Lively

(http://googleblog.blogspot.com) - scanned by: Andriod over 8 years ago
The official announcement is in Google's minimal entry to virtual worlds will be terminated by the end of the year. Many in the virtual worlds community had expected the google virtual world to be a game changer, but it was poorly adopted after l... More>>>
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google, lively, virtualworlds
Metaverse

Virtual World Investment: $148M in the Third Qu...

(http://gigaom.com) - scanned by: Mielle Sullivan over 8 years ago
The real-world economy may be teetering on the brink, but investment in virtual worlds is chugging along at a fairly strong clip. Austin-based Virtual Worlds Management calculates the total at $148.5 million this quarter More>>>
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gaming, virtualworlds, metaverse, investing, economy
Business_work
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IRS Says Virtual Greeters Are Real Employees

(http://foo.secondlifeherald.com) - scanned by: rasberry over 8 years ago
This weekend, the Second Life Herald learned that the Internal Revenue Serivce has ruled the greeters employed by the Electric Sheep Company for the CSI:NY metaverse/television cross promotional event are ESC employees rather than contractors. The... More>>>
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electricsheepcompany, esheep, electricsheep, virtualworlds, metaverse, irs, economy, taxes, internalrevenueservice, federaltax
Culture
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Future Will Be Watching

(http://www.scifi.com) - scanned by: Joe Meme over 8 years ago
Virtual worlds, massive data collection and sophisticated sensors are going to define the world of the future, IBM researchers told SCI FI Wire during a brainstorming session with University of Southern California film students. More>>>
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ibm, usc, sensors, aging, longevit, virtualworlds, avatars, smartpeople
Metaverse

Second Life on the Hill: U.S. House Members See...

(http://www.memebox.com) - posted by: Marisa Vitols over 8 years ago
The following is a summary of the key moments that transpired during the U.S. House Subcommittee on Telecommunications and the Internet hearing on Virtual Worlds held April 1, 2008. This marked the first ever simulcast of a Congressional hearing i... More>>>
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secondlife, virtualworlds, rosedale, congressionalhearing
Metaverse
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Apple's Patent for a Shopping Virtual World

(http://www.virtualworldsnews.com) - scanned by: Alvis Brigis over 8 years ago
The way it all sounds when it comes together, and looks based on the accompanying illustrations, is that Apple has patented a design for a shopping-oriented virtual world, complete with avatars and a 3D environment. Apple filed the app in 2006. More>>>
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apple, patent, onlineshopping, virtualshopping, shopping, virtualworld, virtualworlds
Metaverse

Evolution of Games vs. Virtual Worlds - Panel

(http://www.virtualworldsnews.com) - scanned by: Alvis Brigis over 8 years ago
A panel of virtual world and gaming experts discusses the split in evolution of the two similar yet different genres. Key moments from the event at the Virtual Worlds 2008 conference. More>>>
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virtualworlds, metaverse, videogames, games, virtualworlds2008
Technology
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Matrix-style virtual worlds 'a few years away'

(http://technology.newscientist.com) - scanned by: Joe Meme over 8 years ago
Are supercomputers on the verge of creating Matrix-style simulated realities? Michael McGuigan at Brookhaven National Laboratory in Upton, New York, says that virtual worlds realistic enough to be mistaken for the real thing are just a few years a... More>>>
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virtualworlds, supercomputers
Metaverse

Virtual World Revenues, $6 Billion by 2012

(http://gigaom.com) - scanned by: Zora Styrian over 9 years ago
Game industry expert David Cole of DFC Intelligence has revealed some astonishing numbers about the MMOG market. More>>>
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virtualworlds, mmog
Metaverse

Research Firm: Virtual Worlds 'Turning A Corner...

(http://www.worldsinmotion.biz) - scanned by: Zora Styrian over 9 years ago
Strategy Analytics president Harvey Cohen commented, "Virtual worlds represent an evolutionary step in the convergence of digital content, the internet, and consumer behavior through digital devices. More>>>
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virtualworlds, business